28 December, 2009 Dmitry Voloshin, director and producer

Once we asked our painters a very important, to our opinion, question. It was the following:"What gifts would you like to get for the New Year, but not money"? more >>
19 October, 2009 Dmitry Voloshin, director and producer

While you are thinking about the skript for the third picture (cartoon) and animators are working on the cartoon, I decided not to disturb them and not to lose time but visit an Anim Est Festival in Romania. more >>
29 September, 2009 Dmitry Voloshin, director and producer
Now we are engaged on animation, and animation is a long enough process in which not all the Simpals' workers are involved. Therefore, to not miss neither we, neither ours readers of the blog, we have decided to make an experiment...
We will do the third card.... TOGETHER! more >>
10 September, 2009 Vasily Pelin, painter
 Long time ago, scientists proved that during holidays people grow foolish. During the summer holidays – this is happening doubly. more >>
12 May, 2009 Sergey Kirillov, project manager, visualizer
 Now we want to say a few words about how the fist April video card about Baro and Tagara was made. more >>
01 April, 2009 Dmitry Voloshin, director and producer

First of April is a very happy day for us. This is the day when we happily discharge someone, send somebody to buy some vodka and do not return him the money, appoint meetings on 8 o’clock and do not show to them, put a very strict janitor at the door, he does not allow anyone to enter without a spare pair of shoes and sells tickets to all employees. more >>
12 March, 2009 Dmitry Voloshin, director and producer
In our comments to every blog note, we get from five to fifty questions like "When the cartoon will be released?"

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19 February, 2009 Sergey Kirillov, project manager, visualizer
 Well, judging by the comments and responses about our first greeting video card about Gypsy, we can suppose that most of the people liked it. I think that many people would be interested to get behind the scenes and see everything with their own eyes, how is this short cartoon made. You are welcome! more >>
28 January, 2009 Dmitry Voloshin, director and producer
 Firstly, we decided to act like all progressive internet communities. Namely- to steal a post card from internet, write “Happy New Year to everybody!” and think that everything is ok. more >>
17 December, 2008 Dmitry Voloshin, director and producer
 The conversation in our office more and more doesn’t sound like human talking. Words like “Animatic” “Plan”, “Close shot”, “Distant shot”, “Medium shot” and the rest. At one moment, we decided to specify the concepts and judging the obtained results, we have that more >>
28 November, 2008 Vasily Pelin, painter

Zara.Gojo didn’t have to wait too long to have his family gathered. Soon after the image of Gojo’s son appeared the image of his wife, Zara. more >>
24 November, 2008 Dmitry Voloshin, director and producer
I guess everyone is familiar with this famous funny quotation. But like every joke, this one has also a small part of joke and the rest of true. more >>
13 November, 2008 Sergey Kirillov, project manager, visualizer
 Well, it is time to bring to an end the three dimensional work over the appearance of our main character. Left are only the last strokes: shades, visualization and composition. more >>
27 October, 2008 Andrei Orehov, animator

In our previous posts we wrote about the cartoon’s new character, the horse Butze, whose exterior, spurred a lot of controversy. Now, it is the time to bring the horse to live, give it the possibility to move, breathe deep and lively. more >>
15 October, 2008 Vasily Pelin, painter
 Well, we finally have the long-awaited new member in Gojo’s family. more >>
07 October, 2008 Serdar Jumaev, painter

Each of us imagined the landscapes, which should be the backgrounds for actions happening in the cartoon, in our own way. more >>

So, all the movements of the three-dimensional character are ready, but still something is missing… We lack gentle summer breeze, which flaps the curtains of our wagon. And Character’s clothing is repeating his movements too much, making a false impression of “second skin.” more >>
We continue to familiarize you with heroes of our cartoon. Get to know: - Grandfather Baro- Blogs readers, blog readers- Grandfather Baro.
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11 September, 2008 Andrei Orehov, animator

Well, after we have the wagon and the work on the model, rig and skin of the gypsy is finished, the time has come to try all this in business, which means we will animate! more >>
01 September, 2008 Dmitry Voloshin, director and producer
- Lets bet that you won’t pass this bridge?- winked the stranger - Chut. It is flimsy and reeling. And it is high under it. - waved away the Hero. - You are so boring.-said the stranger and run away the swinging bridge. - Only here! Acrobatics at the highest level! Balancing! Wonders of equilibrium! The stranger made a somersault. The bridge threateningly began to creak. 
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25 August, 2008 Dmitry Voloshin, director and producer
Have you ever been called by a heaven being? Let us suppose, you are young producer and suddenly your phone is ringing. You pick it up, and hear “Hello, this is Guy Ritchie calling”. Or for example, you are a young ballerina and suddenly “Hello, this is Plesetskaia. I like how you dance. ”. Or, let us suppose that are a young hacker and suddenly Kevin Mitnik is calling you… 
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20 August, 2008 Serdar Jumaev, painter
Before the work started nobody thought that a horse could be such a tough character, and that the work on it can drag on so much. One would think: what is so tough about that? You should just go and draw a horse.

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16 August, 2008 Andrei Orehov, animator
After our character was modeled and textured the time has come to make him move. With this purpose we have to put a skeleton into our model. The skeleton is created with the help of bones. They simulate the behavior of real bones, i.e. rotate around the hinges (joints). In different packages they have different names: in Maya package they are called joints.

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13 August, 2008 Sergey Kirillov, project manager, visualizer
When a model of a character is ready we can start texturing it. Texture – is an image laid over the surface of 3D model in order to add surface finish, color or relief to it. 
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08 August, 2008 Anatolii Smishlyev, painter
At the same time we are working on the environment; we are trying different styles(approaches) in order to give life to the animation 
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Gypsy -
3D cartoon about a joyous story of gypsies life and the laws of being.We decised to show you, how the three-dimensional cartoons are made from the begining to the end.
Investors
If you like the project "Gypsy" and want to collaborate with us, send your ideas to investor@simpals.md
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stages
Now we are working on scenario
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This is a kibitka
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